Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)

* fixes from tmk's repo

* rename keyboard to keyboards
This commit is contained in:
Jack Humbert
2016-06-21 22:39:54 -04:00
committed by GitHub
parent 464c8e274f
commit 649b33d778
545 changed files with 1752 additions and 15315 deletions

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SuperCoder 2000 layout for the ErgoDox
==================================================
![SuperCoder 2000](images/supercoder_2000.jpg)
Ever found yourself in need of entering binary codes rapidly? Ever wanted to use
all ten fingers to do so? Ever felt your SuperCoder 2000 too limiting, by only
having three buttons? We heard you! With this layout for the ErgoDox EZ, you
will be able to tap in binary at an unparalleled speed and accuracy! Efficiency
never seen before!
Behold the Ultimate SuperCoder 2000 layout!
![SuperCoder layout](images/layout.png)
### To use it...
To use this piece of top quality engineering, you can either
[download the hex file][hex] we have prepared for you, or you can compile it on
your own:
[hex]: https://raw.githubusercontent.com/algernon/ergodox-supercoder/master/supercoder.hex
```
$ git clone https://github.com/jackhumbert/qmk_firmware.git
$ cd qmk_firmware/keyboards/ergodox_ez
$ git clone https://github.com/algernon/ergodox-supercoder.git keymaps/supercoder
$ make KEYMAP=supercoder
```

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H 1
#include "config.h"
#undef LOCKING_SUPPORT_ENABLE
#undef LOCKING_RESYNC_ENABLE
#endif

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/*
* SuperCoder 2000 layout
*/
#include "ergodox_ez.h"
/* Layers */
#define SC2K 0 // default layer
/* The Keymap */
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Base Layer
*
* ,-----------------------------------------------------. ,-----------------------------------------------------.
* | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
* |-----------+------+------+------+------+-------------| |------+------+------+------+------+------+-----------|
* | 0 | 0 | 0 | 0 | 0 | 0 | 0 | | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
* |-----------+------+------+------+------+------| | | |------+------+------+------+------+-----------|
* | 0 | 0 | 0 | 0 | 0 | 0 |------| |------| 1 | 1 | 1 | 1 | 1 | 1 |
* |-----------+------+------+------+------+------| 0 | | 1 |------+------+------+------+------+-----------|
* | 0 | 0 | 0 | 0 | 0 | 0 | | | | 1 | 1 | 1 | 1 | 1 | 1 |
* `-----------+------+------+------+------+-------------' `-------------+------+------+------+------+-----------'
* | 0 | 0 | 0 | 0 | 0 | | 1 | 1 | 1 | 1 | 1 |
* `-----------------------------------' `-----------------------------------'
* ,-------------. ,-------------.
* | DONE | DONE | | DONE | DONE |
* ,------|------|------| |------+------+------.
* | | | DONE | | DONE | | |
* | DONE | DONE |------| |------| DONE | DONE |
* | | | DONE | | DONE | | |
* `--------------------' `--------------------'
*/
[SC2K] = KEYMAP(
// left hand
KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
,KC_0 ,KC_0 ,KC_0 ,KC_0 ,KC_0
,KC_ENT ,KC_ENT
,KC_ENT
,KC_ENT ,KC_ENT ,KC_ENT
// right hand
,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
,KC_1 ,KC_1 ,KC_1 ,KC_1 ,KC_1
,KC_ENT ,KC_ENT
,KC_ENT
,KC_ENT ,KC_ENT ,KC_ENT
),
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
return MACRO_NONE;
};
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
}

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BOOTMAGIC_ENABLE=no
COMMAND_ENABLE=no
SLEEP_LED_ENABLE=no
UNICODE_ENABLE=no
MOUSEKEY_ENABLE=no
EXTRAKEY_ENABLE=no